Quentin Tarantino Unveils Lost Kill Bill Chapter in Fortnite

Quentin Tarantino has resurrected a long-lost chapter from his Kill Bill saga, bringing it to digital life through Fortnite’s powerful creative platform. The newly revealed animated sequence, titled The Lost Chapter: Yuki’s Revenge, explores an unseen part of the original story and showcases Tarantino’s ongoing engagement with innovative storytelling formats, placing the chapter before global audiences on November 30 in Fortnite and in theaters as a companion short this December.

Tarantino’s Missing Chapter Finds Its Moment in Fortnite

Over two decades ago, during the writing of Kill Bill, Tarantino drafted a sequence featuring the Bride, portrayed by Uma Thurman, as she is hunted through the American suburbs by Yuki, the vengeful sister of Gogo Yubari, after the iconic battle with Vernita Green. This gunfight-and-car-chase scene was intended to connect the high-stakes domestic fight to the explosive Tokyo finale, but budget constraints and an already lengthy runtime forced Tarantino to leave the chapter out of Kill Bill: Volume 1.

Now, that pivotal piece of the saga has finally materialized using Unreal Engine and Fortnite’s creative tools to create a roughly 10-minute animated short. The film debuts inside Fortnite’s Discover tab at 2 p.m. ET on November 30, giving both movie fans and gamers a new lens into the Kill Bill universe. The short will subsequently appear in select U.S., U.K., and Canadian cinemas, paired as a companion feature to the director’s cut, Kill Bill: The Whole Bloody Affair, beginning December 5. The decision to release the short in this innovative format marks a significant moment for both the gaming and film communities.

Quentin Tarantino
Image of: Quentin Tarantino

Faithful to the Original, Adapted for a New Medium

For the Fortnite adaptation, Tarantino brings back Uma Thurman as the Bride through voice work and performance capture, ensuring continuity from the acclaimed films. The stylized character models remain true to the tone and intensity of the original story, while leveraging Fortnite’s immersive setting and technology to bring the lost chapter to life. Players and film enthusiasts alike can experience Yuki’s quest for vengeance, which bridges the gap between the intimate fight with Vernita Green and the towering action sequence set in Tokyo.

Tarantino has emphasized that this collaboration was not pursued as a “random IP cash-in,” but as an organic opportunity to fulfill a creative vision that had haunted him since the early 2000s. As he explained during a recent Q&A about the project,

I get to do my ‘Yuki’s Revenge,’

adding further context to why revisiting this specific sequence mattered to him. He continued,

It would be a different story if Epic Games came to me and said, ‘Can you come up with something new to do with Kill Bill?’ I’m not saying that wouldn’t be cool, but it wouldn’t be organic… This is a lost chapter that I always wanted to see the light of day, and now it has.

— Quentin Tarantino, director

Regarding why Fortnite was the right platform, Tarantino explained,

Bringing this into Fortnite sounded cool and felt like a wonderful fit for the game world and the characters. I was waiting for when the time was right, and Fortnite was right — something cinematic inside a much bigger world.

— Quentin Tarantino, director

Blurring Lines Between Animation, Film, and Gaming

This project marks a significant evolution in how film creators are embracing animation and interactive technology to realize stories that were once logistically impossible to film. Tarantino has hinted that this collaboration could inspire similar treatments of other long-discussed projects. For instance, he has considered an animated origin story for the enigmatic Bill, which would explore the character’s formative years alongside figures like Esteban Vihaio, Pai Mei, and Hattori Hanzo. He has also again teased an animated approach to the enduringly rumored Vega Brothers project, showcasing the creative possibilities modern animation and gaming technologies offer filmmakers.

For Fortnite, hosting Yuki’s Revenge further positions the platform as a cultural crossroads, evolving its role from battle royale game to a hub where film, music, and storytelling can intersect before vast global audiences. Tarantino’s crossover signals a future where major filmmakers might use games not just for promotion, but as a primary means of releasing new creative work, amplifying both industries’ reach.

Lasting Impact and What Awaits Fans Next

Tarantino’s resolve in unveiling the lost Quentin Tarantino Kill Bill Fortnite chapter completes a creative journey more than twenty years in the making. For Tarantino, this is not simply a forgotten scene revived, but a mission fulfilled, as The Lost Chapter: Yuki’s Revenge joins his director’s cut as a companion piece — allowing the Kill Bill saga to exist in the expanded form he always intended. For audiences, this event blends nostalgia with innovation, offering both moviegoers and gamers a chance to engage with Tarantino’s vision in new formats.

As The Whole Bloody Affair returns to theaters, and Fortnite continues to reshape the boundaries of digital storytelling, the collaboration serves as a milestone for directors, actors like Uma Thurman, and pop-culture fans. It signals that with evolving technology and platforms, lost stories like Yuki’s Revenge can finally find their audience — and perhaps inspire further chapters in worlds both real and virtual.